magicalworld: (jetpack)
Calvin ([personal profile] magicalworld) wrote in [community profile] goshdarnspam2012-11-06 05:49 pm

CARD GAMES

Cape and Cowl: The Trading Card Game 2.0



yuma


As claimed, it's the return of the Cape and Cowl TCG! The rules of the game are here. Make cards, post them, praise each other’s work, discuss and react! The goal of this meme is to make lots and lots of cards, have fun adapting the setting to something new, and maybe come up with a neat playable game out of it!

I'd like to thank Britt for all the image stuff, Iola and Zoe for helping with playtesting and checking the new rules, and Theo for proofreading the final rules post. This meme is dedicated to AJ, who had a big role helping this project, especially playing out fun test matches.

So without further ado, let’s make some cards! Brit is a flawless person and has actually made up a downloadable template for editing your own card images. The colour code is Blue = Hero, Gray = Anti-Hero, Yellow = Civilian, Green = City Hall, Orange = Anti-Villain, Red = Villain, Black = City/Event cards.

Alternatively, forms for just card text and details:

Characters


Event cards


City cards


-Note: Make sure you’re brief but precise in your card descriptions! Specify if an ability if passive, if cards are discarded from the field or from the hand, if City effects take hold right away etc. Trust me on this, it comes up a lot in playtesting. By default, descriptions refer to cards currently in play and City effects take hold the same turn the card is played.

-Other note: multiple version of the same card are allowed and encouraged. Example, if you think you’ve got another idea for a Jack Bauer card, go ahead and make Jack Bauer (2.0). Cards from the last meme can be used in play, adjusted for the new rules. If you want a card made for something but can't think of how it should be, just volunteer them in this thread and someone will get on it for you. There is also this thread for people who actually want to try playing this thing.

Let me know if there are any questions!
culver: chitterbee @ lj (Default)

[personal profile] culver 2012-11-06 11:52 pm (UTC)(link)
OMG I'M SO EXCITED
GENTLY OPENS GIMP
COME AT ME BROS
I WILL MAKE ALL YOUR CARD DREAMS COME TRUE
culver: chitterbee @ lj (Default)

[personal profile] culver 2012-11-06 11:54 pm (UTC)(link)
(deleted comment) (Show 3 comments)

[personal profile] hastheedge 2012-11-07 12:14 am (UTC)(link)
LOOK I MADE A CARD.



Klarion is actually a fairly decent attack card...however, his 'bum bum bum' ability makes him obscenely annoying and a pain in the butt to use. c:
xxii_thefool: (and I am thou)

[personal profile] xxii_thefool 2012-11-07 12:16 am (UTC)(link)
So I am making a card, but I am stymied by my inability to come up with a good quote. :|

While I work on that, here is the text version, so people who know more about game balance can tell me if anything needs improvement?

Card title: Minako Arisato
Action Points: 1
Hit Points: 15
Class: Hero
Quote:
Attack: 10 [special - see ability] [1 AP]
Ability: Wild Card - Passive. Each time Minako attacks, the player may choose her attack type from the following: Physical, Fire, Ice, Electric, Air, Energy, or Magic.
Commonality: Uncommon (maybe? I really have no idea what would be appropriate)
Other notes: Minako's adaptable attack type makes her useful for setting up combos, circumventing immunities, and taking advantage of type-specific bonuses from other cards.
heartlessglitch: (Default)

LMFAO MADDIE NEEDS HER OWN THREAD FOR CARDS

[personal profile] heartlessglitch 2012-11-07 01:19 am (UTC)(link)
because i got a little excited ok
muskettear: in only six years (Default)

[personal profile] muskettear 2012-11-07 01:19 am (UTC)(link)
Card title: Mami Tomoe
Action Points: 1 AP
Hit Points: 20
Class: Hero
Quote: "I'm not afraid of anything any more!"
Attack: 20 [variable: see abilities]
Ability: okay i have two possible ones

Divided We Stand [0 AP, passive] The more Character cards in play on your side, the less damage this card does. (negative modifiers, max -5)

Power of Friendship [2 AP] If Character cards on field reach 3 or more, flip a coin each time this card attacks: if heads, attack power doubles. If tails, attack power doubles - but discard this card after playing it.

Commonality: Rare
Other notes: HELP ME PICK AN ABILITY BECAUSE I'M AWFUL...also mami is kind of a risky card to play: she can be a powerhouse in the right situations, she can also go down fairly easily.
Edited 2012-11-07 01:25 (UTC)
ioudas: (Default)

[personal profile] ioudas 2012-11-07 02:48 am (UTC)(link)
I AM SORRY i don't have photoshop anymore 8(.

BUT PLACEHOLDER.
governorkang: (Human - Pleased)

[personal profile] governorkang 2012-11-07 03:16 am (UTC)(link)
Card title: Lord-Governor Kang
Action Points: 2 AP.
Hit Points: 25
Class: Civilian
Quote: "Now there's a surprise! I don't have fingers and toes enough to count everyone who wants us dead!"
Attack: 15 [ground] [1 AP]
Ability: When Kang is on the field, allied characters gain +5 damage to their Attack
Commonality: Uncommon
Other notes: This is a decent attack card, but also useful for support

Image - http://i.imgur.com/QpwGW.jpg
Edited 2012-11-07 03:29 (UTC)
foreverbouncing: (Default)

Dalrint

[personal profile] foreverbouncing 2012-11-07 03:36 am (UTC)(link)
Yeah I'm gonna need my own spot cause...this is crazy fun.

And to start it off with the obvious.

parroted: itty bitty mitch and itty bitty pherson holding hands (ooc | NEMESES)

ZOE'S LOSERS

[personal profile] parroted 2012-11-07 06:50 am (UTC)(link)
PLACEHOLDER although I think I did all mine last time, heh
hedera: (where can I begin)

[personal profile] hedera 2012-11-07 08:59 am (UTC)(link)
Photobucket

900 hours in photoshop
linsanity: (hard-boiled)

[personal profile] linsanity 2012-11-07 04:03 pm (UTC)(link)


It's really hard to find an exciting image of Lin that looks good, so I settled on a boring one.
foreverbouncing: (Bummin' Around.)

For Kerry

[personal profile] foreverbouncing 2012-11-11 02:40 am (UTC)(link)


And

out_of_time: Jack bending over a keyboard, working (Chloe had a day off)

I had a lot of new card ideas...

[personal profile] out_of_time 2012-11-24 12:28 am (UTC)(link)
Card title: Pie Hole
Action Points: 1 AP
City Points: 10 CP
Quote: “Whole pies or by-the-slice, and cup-pies too!”
Effect: While the Pie Hole is in play, your Civilian Characters can Act without AP cost.
Commonality: Common
Other notes: The Pie Hole’s wares are delicious enough to turn the tide of battle, especially for noncombatant characters.

Card title: Thugs/Mercenaries
Action Points: 1 AP
City Points: 0 [20 HP]
Quote: “Ruthless henchmen for hire, available for any villain needing a meat shield.”
Effect: While Thugs are in play, flip a coin each time an attack targets a Villain character you have in play. If heads, redirect HP damage to Thugs.
Commonality:Other notes: A weaker, Villain-specific Times Square version.

Card title: C.P.D. Tank Unit
Action Points: 1 AP
City Points:: 0 [20 HP]
Quote: “Heterodyne-designed battlewagon, complete with tear gas.”
Effect: While Tank is in play, flip a coin each time an attack targets a Hero, Civilian or City Hall character you have in play. If heads, redirect HP damage to Tank.
Commonality: Common
Other notes: A weaker version of Times Square for characters on the right side of the law.

Card title: Freudenfiend
Action Points: 2 AP
Quote: “...uh, anybody else ever had a friend from home get teleported in and just...light into them? He just wants to kill me and I didn't even do anything!”
Effect: Play this card as a Character duplicating the Attack and Ability of an opposing Character in play. This card does not take HP damage or take up a Character slot, nor does it screen CP. Discard this card when an opposing Character changes Class.
Commonality: Rare
Other notes: Based on one of the monsters from when Scarecrow and Calendar Man ruined Halloween. If the opponent has no way to change Character Class, this thing can be unstoppable.

Card title: Masquerade Ball
Action Points: 1 AP
Quote: “Who doesn’t appreciate the chance to be someone else for the night?”
Effect: Change the Class of a friendly or opposing character in play to anything you choose for this turn only.
Commonality: Common
Other notes: Simple, basic, class-switcher.

Card title: Porter Copy
Action Points: 2 AP
Quote: “It worked great, right up until it exploded.”
Effect: Inflict 10 CP on yourself. Gain 5 AP and draw two new cards.
Commonality: Rare
Other notes: Copying the Porter is always risky. This card boosts your position at the cost of damaging your City.

Card title: Hell Bus
Action Points: 2 AP
Quote: “Someone could have warned me about the evil spirit world.”
Effect: Roll a die for each opposing character in play. 1-2, inflict 5 HP. 3-4, they cannot Act this turn. 5-6, they cannot Act or be withdrawn, and take 2 HP damage each turn until the opponent rolls a 5-6.
Commonality: Rare
Other notes: A trip on the Hell Bus is a nasty one- it invariably hits all opposing Characters in play, and depending on the luck of the die it can incapacitate them all at once.

Card title: Mind-radio Bus
Action Points: 2 AP
Quote: ” It sounds to me, like people who've been hearing voices lately may have had something else added into that, something of particular interest.”
Effect: Your opponent reveals a card in their hand for each character you have in play.
Commonality: Rare
Other notes:

Card title: Power-switch Bus
Action Points: 2 AP
Quote:
Effect: Change the Attack Type for a Character you have in play to the Type of another Character in play, friendly or opposing. This will not break any Combo that Character has.
Commonality: Uncommon
Other notes:

Card title: Exploding Bus
Action Points:
Quote:“The Imports did this! The Imports did this to us!”
Effect: Inflict 5 HP on all friendly and opposing Civilian characters in play.
Commonality: Common
Other notes:

Card title: Freak Science Accident
Action Points: 1 AP
Quote: “There’s gotta be a better way to get superpowers.”
Effect: Change the Attack Type of a character in play with Physical Attack to anything else. This change is permanent unless undone by other means, or if the Character is taken out of play.
Commonality: Common
Other notes:

Card title: Trapped in Nightmares
Action Points: 1 AP
Quote: “I am looking forward to seeing how you all react, as your friends plunge deeper and deeper into their own personal hells!”
Effect: Choose an opposing Character. They cannot Act or be withdrawn from play until the opponent rolls a five or six.
Commonality: Uncommon
Other notes:

Card title: Political Scandal
Action Points: 1 AP
Quote: “God damn it, did the raccoons have to bite them on camera?”
Effect: Opposing City Hall characters in play cannot Act on opponent’s next turn.
Commonality: Common
Other notes:

Card title: Thungerdome Royale of the Flies
Action Points: 2 AP
Quote: “Now, see, the rules to this game are real simple. All you gotta do is kill everybody else. That's it! What could be easier, right?”
Effect: Match up all your characters in play with all your opponents’, one-on-one. Subtract the HP of each matchup, discard whoever has less, and inflict HP damage on the victor equal to that of the loser. If characters have equal HP, discard them both.
Commonality: Rare
Other notes:

Card title: City Hall Overtime
Action Points: 1 AP
Quote: “We’re in a crisis, and that means we’re staying in the office until the job’s done.”
Effect: Your City Hall characters can Act twice this turn, at usual AP cost.
Commonality: Common
Other notes:

Card title: Plot Approval
Action Points: 1 AP
Quote: “The world of C&C may be a pretty large sandbox, but we like to know when someone is going to spray down some of that sand with paint and gasoline.”
Effect: Opponent cannot play any Event cards on their next turn.
Commonality: Common
Other notes:

Card title: Plot Calendar
Action Points: 2 AP
Quote:”...when you're thinking about scheduling, check the Plot Calendar out to see what's already on tap for the next few months!”
Effect: You may play two Event cards on your next turn, at usual AP cost.
Commonality: Uncommon
Other notes:

Card title: Activity Check
Action Points: 1 AP
Quote: “If you can prove your activity in posts, logs, and up to one main community comment thread, the character will be returned to standard activity requirements. Otherwise, they will be dropped from the game.”
Effect: Discard every Character on the field that did not Act at all last turn, excepting those only put into play last turn.
Commonality: Common
Other notes:

Card title: Random Street Crime
Action Points: 1 AP
Quote: “Muggers and drug dealers just never seem to learn, do they?”
Effect: Build a Hero or anti-Hero’s Combo by one level. Can be used to complete Combos and unleash an Effect.
Commonality: Common
Other notes:

Card title: Hapless Civilian Target
Action Points: 1 AP
Quote: “The people of this City are sheep, to be sheared and slaughtered at will.”
Effect: Build a Villain or anti-Villain’s Combo by one level. Can be used to complete Combos and unleash an Effect.
Commonality: Common
Other notes:

Card title: Savoletta Consulate
Action Points: 1 AP
City Points: 10 CP
Quote: “...at the first sign of trouble it usually shuts things, including import/export and travel into the country, down. Shit goes down? Yes, Savoletta is closed.”
Effect: While Savoletta Consulate is in play, any time one of your City cards is destroyed your opponent loses 1 AP at the start of their next turn.
Commonality: Common
Other notes:

Card title: Vulcanus Agents
Action Points: 2 AP
Quote: “Impeccably-trained- they can strike anywhere, at any time.”
Effect: Your opponent must discard three cards of their choice from their hand.
Commonality: Rare
Other notes:

Card title: Salvage Project
Action Points: 1 AP
Quote: “I promise, it will rise again.”
Effect: Retrieve a destroyed City card from your Discard pile and return it to your hand.
Commonality: Common.
Other notes: Playing a Salvaged City card a second time still carries its usual CP value.

Card title: Peaceful Demonstration
Action Points: 1 AP
Quote: “They’re not rioting? How often does that happen?”
Effect: Gain 1 AP and 5 CP for each Civilian character you have in play.
Commonality: Rare
Other notes:

Card title: Merida Import Festival
Action Points: 2 AP
Quote: “Music swells in the air, the stars above are glistening. Everyone is here, waiting for you!”
Effect: Play, remove and discard as many Characters as you want this turn without any AP cost.
Commonality: Rare
Other notes: The next step from ‘Crisis Team-Up’ in rapidly deploying teams and changing line-ups.

Card title: Vulcanus Plague
Action Points: 2 AP
Quote: “...beware the dark figures scheming in the shadows, those poisoners with swift hands.”
Effect: Roll a die for every opposing Character in play. 1-2, that character is now Poisoned. 2-4, that character cannot Act next turn. 5-6, that character directly Attacks opposing CP (Characters with no Attack inflict 5 CP).
Commonality: Rare
Other notes: Vulcanus cards are just generally pains in the ass.

Card title: Airship Bombardment
Action Points: 2 AP
City Points: 0 (30 HP)
Quote: “Now, let’s up the tempo! Let’s really start to dance! Prepare a fresh air-to-ground barrage!”
Effect: While the Zeppelin is in play, roll a die each turn for the chance to destroy an opposing City card. A 5-6 denotes a successful attack. This card may be targeted for HP damage by opposing Characters.
Commonality: Rare
Other notes: Can refer to the Major’s Zeppelin or the HIVE’s flying dreadnaughts. I just really like airships okay.

Card title: Sipsky Pets
Action Points: 2 AP
City Points: 0
Quote: “Bio-engineered insectoid horrors with an appetite for metal and a tendency to self-destruct.”
Effect: Inflict 3 CP each turn Sipsky Pets are in play. When this card is discarded for whatever reason, flip a coin. If heads, choose an opposing City Card to destroy.
Commonality: Rare
Other notes: The Pets were one of the earliest monsters to attack the City.

Card title: Port-out Sensors
Action Points: 1 AP
City Points: 0
Quote: “What we have here is a sensor which, when attached to your communicator, is designed to send out a signal to our computers here at the moment you get exPorted.”
Effect: While Sensors are in play, your Characters cannot be sent back to your hand by opposing action.
Commonality:
Other notes: A very specialized card, but still useful- it defends against cards like Port-Out and the Banishing effect Magic Combos have.

Card title: WinnerCorp
Action Points: 2 AP
City Points: 10 CP
Quote: “Advanced Import construction company. They specialize in rebuilding after disasters.”
Effect: While WinnerCorp is in play, flip a coin every time one of your City cards is destroyed. If heads, return it to your hand instead of discarding it.
Commonality: Rare
Other notes: A beautiful card for those who rely on City cards and on building CP to win.

Card title: Tribble Swarm
Action Points: 1 AP
Quote: “They might look cute, but these fuzzballs are getting in the way of everything!”
Effect: All opposing Combos are now broken.
Commonality: Common
Other notes: C-c-c-combo breaker.

Card title: Polymorph
Action Points: 1 AP
Quote: “Emotion-eating shapeshifters. Killing them is the only way to return the victim to normal.”
Effect: Keep this card in play with 5 HP, and change a friendly or opposing Character’s Class. This Effect continues until the Polymorph is defeated.
Commonality: Common
Other notes:

Card title: Taxxons
Action Points: 1 AP
Quote: “Ravenous alien centipedes- they’ll go straight for the smell of blood!”
Effect: Deal 10 HP (Physical) to all opposing Characters on the field that have taken any damage.
Commonality: Uncommon
Other notes: FINISH OFF THE WOUNDED