Calvin (
magicalworld) wrote in
goshdarnspam2012-11-06 05:49 pm
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CARD GAMES
Cape and Cowl: The Trading Card Game 2.0

As claimed, it's the return of the Cape and Cowl TCG! The rules of the game are here. Make cards, post them, praise each other’s work, discuss and react! The goal of this meme is to make lots and lots of cards, have fun adapting the setting to something new, and maybe come up with a neat playable game out of it!
I'd like to thank Britt for all the image stuff, Iola and Zoe for helping with playtesting and checking the new rules, and Theo for proofreading the final rules post. This meme is dedicated to AJ, who had a big role helping this project, especially playing out fun test matches.
So without further ado, let’s make some cards! Brit is a flawless person and has actually made up a downloadable template for editing your own card images. The colour code is Blue = Hero, Gray = Anti-Hero, Yellow = Civilian, Green = City Hall, Orange = Anti-Villain, Red = Villain, Black = City/Event cards.
Alternatively, forms for just card text and details:
Characters
Event cards
City cards
-Note: Make sure you’re brief but precise in your card descriptions! Specify if an ability if passive, if cards are discarded from the field or from the hand, if City effects take hold right away etc. Trust me on this, it comes up a lot in playtesting. By default, descriptions refer to cards currently in play and City effects take hold the same turn the card is played.
-Other note: multiple version of the same card are allowed and encouraged. Example, if you think you’ve got another idea for a Jack Bauer card, go ahead and make Jack Bauer (2.0). Cards from the last meme can be used in play, adjusted for the new rules. If you want a card made for something but can't think of how it should be, just volunteer them in this thread and someone will get on it for you. There is also this thread for people who actually want to try playing this thing.
Let me know if there are any questions!
TEXT EXAMPLES
Action Points: 1 AP
Hit Points: 5
Class: Civilian
Quote: "Ugh."
Ability: Select a Character card in play. That card will not take damage or be discarded this turn regardless of what happens. [1 AP]
Ability: Spirit Perception- +5 to another character’s Magic attacks when used. [0 AP]
Commonality: Common
Other notes: Ruka's mainly useful as a support character, defending a vital Character to your strategy.
Card title: School of Thunder Dojo.
Action Points: 1 AP
City Points: 10 CP
Quote: "They'll toughen anyone up."
Effect: +5 to Physical Attacks while Dojo is in play.
Commonality: Common
Other notes: Standard attack buff card- useful due to how common Physical attacks are.
Card title: Coalition Recruiting
Action Points: 1 AP
Quote: "Violence. Chaos. Conflict. The best things that life has to offer."
Effect: Put up to three Villain characters into play this turn, free of AP.
Commonality: Common
Other notes: A way to instantly gain a full roster of evildoers in the field.
Re: TEXT EXAMPLES
Action Points: 2 AP
City Points: 0 CP
Quote: "Heroes of the City. You are, collectively, a disgrace."
Effect: Put the Porter into Overdrive while Iron Suit is in play. Has no effect if the Porter is already in Overdrive.
Commonality: Rare
Other notes: The Iron Suit was the first Import and the original game NPC looooong ago. It appeared to control the Porter at first - apparently it still has some influence.
Card title: Secret Identity
Action Points: 1 AP
Quote: "They're too mild-mannered to be involved in anything exciting."
Effect: Change a character's class to Civilian for the next two turns.
Commonality: Common
Other notes:
Card title: The Sentry [2 AP]
Action Points: 2 AP
Hit Points: 50 HP
Class: Hero
Quote: “Will the bad things come? Whether or not you want them to?“
Attack: 50 [Physical] [2 AP]
Ability: The Void- Passive ability. Every time the Sentry attacks, flip a coin. If tails, the damage is dealt to a friendly character instead of the intended target. If no other characters are on the field, damage is dealt to your CP.
Commonality: Rare
Other notes: Just using the Sentry is an all-or-nothing gamble. If he stays in control, he could win in two attacks. If he doesn't, his strength will be turned against his allies.
(Gabbie and olesia gave me permission to card their characters a while back)
different format because I'm c & ping
Hit Points: 5
Class: Civilian
Quote: “What am I even doing here?”
Attack: 5 [physical] [0 AP]
Ability: Hapless: [Passive] Generate 2 AP when Cityzen Bob is discarded.
Commonality: Common
Other notes: Poor Bob.
Card title: Dr. Mcninja [1 AP]
Hit Points: 7 HP
Class: Anti-Hero
Quote: “Doctor Mcninja is a doctor who is also a ninja.”
Attack: 10 [physical]
Ability: Ninja, M.D: Doctor Mcninja restores his health to full, and cannot be harmed on your opponent's next turn. [1 AP]
Commonality: Common
Other notes: A weak character who can be a fantastic damage sponge through his special ability
Card title: Chronos [1 AP]
Hit Points: 10 HP
Class: Villain
Quote: “There's only so much about time-travel that can be in one's control.”
Ability: Time Theft- Draw a card from the bottom of your deck, OR from the top of your discard pile, and then shuffle. [1 AP]
Ability: Temporal Paradox- Discard Chronos. You may play two Event cards next turn. [2 AP]
Commonality: Rare
Card title: The Major [1 AP]
Hit Points: 10
Class: Villain
Quote: "My friends, it has often been said that I like war."
Attack: N/A
Ability: Mastermind: Draw three cards into your hand. [1 AP]
Blitzkrieg: Flip a coin. If heads, destroy one opposing City card of your choice. If no opposing City cards are in play, inflict 10 CP. [1 AP]
Commonality: Uncommon
Other notes: In keeping with canon, the Major is useless in combat but deadly through his ability to summon minions and resources, and strike behind enemy lines. He's useful for beefing up a weak hand or removing an annoying City card.
Card title: Mordin Solus [1 AP]
Hit Points: 7 HP
Class: Anti-Hero
Quote: “Lots of ways to help people. Sometimes heal patients; sometimes execute dangerous people. Either way helps.”
Attack: 10 (Tech) [1 AP]
Ability: Medi-gel: instantly restore HP of one character on the field. [1 AP]
Commonality: Common
Other notes: Mordin's mainly useful as a healer, which means he can get targeted a lot in gameplay.
Card title: Fugue [2 AP]
Type: Event
Quote: “Vulcanus’ unstable time traveller. Extremely dangerous.”
Effect: Go through your discard pile and draw any three cards. Then shuffle the pile into your deck.
Commonality: Rare
Other notes: Fugue is very powerful, allowing you to re-use three of your strongest cards while rebuilding your deck.
Card title: Calvin [1 AP]
Hit Points: 5 HP
Class: Civilian
Quote: "Everyone's a slave to routine."
Attack: N/A
Ability: Ethicator: choose one character on the field. For one turn, change their Class to something of your choice. [1 AP]
Duplicator: choose one character on the field and flip a coin. If heads, that character can Act twice this turn, with usual AP cost. [1 AP]
Commonality: Uncommon
Other notes: Calvin mainly functions as a support character. His Duplicator ability is terrifying if it works, allowing another character to attack twice, use an ability twice, or a mix of both, something that is ordinarily impossible.
Card title: A Peaceful Day. [0 AP]
Type: Event
Quote: “You know, from time to time this place isn’t so bad."
Effect: No HP damage may be dealt to either side’s Characters this round, nor to any CP, nor may any City cards be destroyed.
Commonality: Rare
Other notes: Rare for many reasons- one of the only Event cards with a 0 AP cost.
Event
Card title: Bomber Deterrent
AP: 1
Quote: “Just try it.”
Effect: If your opponent destroys one of your City cards on their next turn, choose one of their City cards to be destroyed in turn.
Commonality: Uncommon
Other notes:
Event
Card title: Construction Boom
AP: 1
Quote: “In spite of everything, the City’s still thriving!”
Effect: You may play two City cards this turn, at usual AP Cost.
Commonality: Common
Other notes:
Secret Identity
How's this?
Re: Secret Identity
Jesse has too many card ideas
Card title: Avengers Assemble/Justice League/Hero Team-up
Type: Event
Quote:
Effect: Play up to three Hero characters this turn.
Commonality: Common
Other notes:
Card title: Dependables Op/Anti-Hero Team-up
Type: Event
Quote: “Operatives, for a one-time mission. People willing to do the things that no one else could, or would.”
Effect: Play up to three Anti-Hero characters this turn.
Commonality: Common
Other notes:
Card title: Suicide Squad/Thunderbolts/Anti-Villain Team-up
Type: Event
Quote:
Effect: Play up to three Anti-Villain characters this turn.
Commonality: Common
Other notes:
Card title: Seymour Talent Agency/DOI employment agency/Civilian Team-up
Type: Event
Quote:
Effect: Play up to three Civilian characters this turn
Commonality: Common
Other notes:
Card title: Crisis Team-up
Type: Event
Quote: “We need all hands on deck for this one.”
Effect: Play up to three Character cards in your hand this turn.
Commonality: Rare.
Other notes: Crisis allows you to put a full roster of any character types on the field instantly.
Card title: Roomba Man
Action Points: 1 AP
City Points: 0 CP.
Quote: "This is really gonna suck! AHAHAHAHAHHAAA!"
Effect: Deal 2 CP to opponent each turn Roomba Man is in play.
Commonality: Uncommon
Other notes: A minor NPC villain Jack and Ned teamed up against last year. Roomba Man is a 'leech' card, able to slowly drain an enemy to death through time.
Card title: Andy Bernard
Action Points: 0 AP
Hit Points: 5
Class: Civilian
Quote: “The Andy man can 'cause he mixes it with soul and keeps his prices low~ “
Ability: Karaoke Battle- when this ability is activated, both players must immediately engage in a singing competition. Whoever is judged to be the winner inflicts 20 CP on the opponent and gains bragging rights. [0 AP]
Other notes: The 'Nard Dog is meant to be a joke card, most often played in friendly games where alcohol is involved.
Events related to Attack Type
AP: 1
Quote: “I think it's about time all of us magicfolk sat down and had a talk.”
Effect: +5 to your Magic attacks this turn.
Commonality: Common
Other notes:
Card title: Volcano
AP: 1
Quote: “It’s all over the news- Vesuvius just blew!”
Effect: +5 to your Fire attacks this turn.
Commonality: Common
Other notes:
Card title: Blizzard
AP: 1
Quote: “The weather outside is frightful!”
Effect: +5 to your Ice attacks this turn.
Commonality: Common
Other notes:
More events
Type: Event
Quote: “Look out- the photocopier has a gun!”
Effect: Deal 5 CP to opponent for every City card they have in play.
Commonality: Rare
Other notes: A delicious chance to turn the opponent’s own City against them.
Card title: Kid week [1 AP]
Type: Event
Quote: “How much crime can they fight when they’re so darn cute?”
Effect: All opposing characters deal half damage this turn.
Commonality: Common
Other notes:
Card title: Apokayak Attack [1 AP]
Type: Event
Quote: “How can kayaks have that much napalm plasma?”
Effect: Destroy one opposing City card. If no City cards are in play deal 15 CP.
Commonality: Uncommon
Other notes:
Card title: Retaliation [1 AP]
Type: Event
Quote: “An eye for an eye.”
Effect: If you lost CP or a City card last turn, apply the CP value as an attack bonus to a character for this turn.
Commonality: Common
Other notes: 'Retaliation' can affect your opponent's strategy just if they know you have it waiting in your hand.
Card title: Retcon [2 AP]
Type: Event
Quote: “No, no- it should have gone like this.”
Effect: Restore any HP or CP lost last turn. If any of your cards were discarded, put them back in play or back in your hand, depending where they were discarded from.
Commonality: Rare
Other notes: When things aren't going your way, tear up the canon!
Card title: Tool Shed
Type: City [10 CP]
Quote: “It’s an Import bar... they go there when they need a break.”
Effect: While the Tool Shed is in play, you may take a character out of play with no AP cost.
Commonality: Common.
Other notes: Useful for players who swap characters a lot.
Card title: Reality Rewrite [2 AP]
Type: Event
Quote: “Everything’s different now... what happened?”
Effect: Discard your hand and draw five new cards. Gain 3 AP.
Commonality: Rare
Other notes: Based on the Infinity Gauntlet plot last January.
Card title: Avenger’s Mansion [1 AP]
Type: City [10 CP]
Quote: “Why do Earth’s Mightiest Heroes have so many Sham-Wows?”
Effect: Generates 1 AP each turn for each Hero character you have in play.
Commonality: Common
Other notes:
Card title: Rampage [1 AP]
Type: Event
Quote: “Those maniacs! They’re targeting everyone!”
Effect: Your Villain characters gain +5 to attacks against Civilians this turn.
Commonality: Common
Other notes:
Card title: Stick-Up
AP: 1
Quote: “Hand it over!”
Effect: -2 from opposing AP, +2 to yours. If opposing AP is 0, deduct it from what opponent will receive on their next turn.
Commonality: Uncommon
Other notes:
Card title: Public Do-Gooding [1 AP]
Type: Event
Quote: “Think nothing of it, Cityzen!”
Effect: +5 CP for each Hero character you have in play.
Commonality: Common
Other notes: A simple, effective card for the heroically inclined.
Card title: Vengeance [1 AP]
Type: Event
Quote: “This can’t go unanswered.”
Effect: Choose an amount of HP to subtract from one of your Civilian characters in play. Apply that number as an attack bonus to another character for this round.
Commonality: Common.
Other notes: Basically, hurt an innocent to motivate another character to hit harder.
Jesse has too many card ideas, cont'd
Type: Event
Quote: “They’re out of control, and it’s playing hell with civic improvement.”
Effect: Neither player can play any City cards this turn.
Commonality: Common.
Other notes: A way to frustrate an opponent’s expansion, if you don’t mind frustrating your own at the same time.
Card title: Windstorm [1 AP]
Type: Event
Quote: “Man, even the skies hate us.”
Effect: +5 to all Air attacks this round.
Commonality: Common
Other notes:
Card title: Assassination [2 AP]
Type: Event
Quote: “These people don’t fail.”
Effect: Choose an opposing character to discard.
Commonality: Rare
Other notes: A rare one-hit kill card.
Card title: Bounty [1 AP]
Type: Event
Quote: “They’ve put a price on your head!”
Effect: Select an opposing character. All of your Villain characters gain +5 damage against that character this round.
Commonality: Uncommon.
Other notes: When you 1. like bad guys and 2. absolutely, positively need a particular character dead
Jesse has too many card ideas III, the cardening
Hit Points: 15 HP
Class: Villain
Quote: “It is the sort of community that will in the end become master of its own ruin.”
Ability: Lazarus Pit- Passive ability. If Ra's al Ghul is discarded the turn after this ability is used, immediately return him to your hand with full HP.
Ability: Poison of the Assassins- Instantly Poison a target. [1 AP]
Commonality: Uncommon
Other notes: The Demon's Head can condemn an enemy team to slow death in a few moves, then rise again for more. Not to be underestimated.
Card title: Norman Osborn [1 AP]
Hit Points: 10 HP
Class: Civilian
Quote: “I'm reformed. I'm a new man.”
Ability: Publicity campaign- change any character's class to Hero for one turn. [0 AP]
Ability: Reformation- change Norman Osborn's class to anything. [0 AP]
Commonality: Common
Other notes: Norman's class-based abilities make him only useful in decks revolving around class-based bonuses
Card title: The Green Goblin [1 AP]
Hit Points: 15 HP
Class: Villain
Quote: “I'll be back! I'll always be back!”
Attack: 10 [Physical] [1 AP]
Ability: Recurring Nemesis- Passive ability, 0 AP. Whenever the Green Goblin is discarded, search through your deck for a Green Goblin, Norman Osborn, or Iron Patriot card and put that card into your hand. Then shuffle your deck.
Commonality: Common
Other notes: A basic card mainly useful in decks with lots of Osborn in them.
Card title: Iron Patriot [1 AP]
Hit Points: 30 HP
Class: Anti-Hero
Quote: “I am Norman Osborn. But you can call me the Iron Patriot. I'm one of the good guys.”
Attack: 15 [Tech] [1 AP]
Ability: Arranged Heroism- Inflict 5 CP on yourself to fully restore Norman's HP. [1 AP]
Commonality: Uncommon
Other notes: The Iron Patriot can take it and dish it out, and keep on going if you don't mind damaging your own City to make him look good and stay in fighting shape.
Card title: Electro [1 AP]
Hit Points: 10 HP
Class: Anti-Villain
Quote: “How many of us are tired of being stepped on and used by this place?”
Attack: 10 [Electric] [1 AP]
Ability: Power Drain- choose one opposing City card. It ceases to have its effect until your next turn. [1 AP]
Commonality: Common
Other notes:
Card title: Felicia Hardy [1 AP]
Hit Points: 10 HP
Class: Anti-Hero
Quote: “...dangle a paycheck in front of me and I'm willing to make allowances.”
Ability: Infiltrate- your opponent shows you the top card of their deck. [1 AP]
Ability: Bad Luck- Flip a coin. If heads, your opponent loses 2 AP. If tails, you lose 1. AP is deducted from next turn’s total if it is not present this turn.
Commonality: Common
Other notes:
Card title: Mirror Master [0 AP]
Hit Points: 10 HP
Class: Villain
Quote: “Maybe next one we do can be for the real dosh, aye?”
Ability: Mirror Trap- choose an opposing character and flip a coin. If heads, that character cannot Act or leave the field this turn. [0 AP]
Ability: Mirror Travel- return Mirror Master to your hand and restore his HP to full. [0 AP]
Commonality: Common
Other notes: Mirror Master is free from the tyranny of AP.
Card title: Maxwell Lord
Hit Points: 10 HP
Class: Villain
Quote: “The world has forgotten me. But I will save it from itself.”
Ability: Persuasion- flip a coin. If heads, choose an opposing character to control. That character's attack and abilities can be used by you with usual AP cost as long as both the character and Maxwell Lord are in play. [2 AP]
Ability: Team Manager- choose a character from your hand and put them in play. [0 AP]
Commonality: Rare
Other notes: Max is a deceptively powerful card. Ordinarily a player can't play a new character without spending AP. Oh, and he can mind-control people, which is good too.
Card title: Terra [1 AP]
Hit Points: 15 HP
Class: Hero
Quote: “There's so much here I haven't seen, so many things I've never experienced...”
Attack: 20 [Magic]
Ability: Cure- Heal any character for 10 HP
Commonality: Uncommon
Other notes: Terra is a magic powerhouse, and valuable in a support role too.
Card title: Yuma Tsukumo [1 AP]
Hit Points: 5 HP
Class: Hero
Quote: “When you have a goal to chase- that's when your heart's most alive!”
Ability: Overlay Network- discard two Common or Uncommon cards from your field or your hand. Search through your deck for a Rare card and either put it in your hand or play it, with usual AP cost. Then shuffle your deck. [1 AP]
Ability: Kattobing agility- if attacked this turn, Yuma evades and is not affected. [1 AP]
Commonality: Common
Other notes: Yuma's a weird but useful card. Overlay Network lets you sacrifice two low-level cards in order to bring out a heavier hitter.
Card title: ROAD TRIP [1 AP]
Type: Event
Quote: “What the fuck are we doing in Nebraska?”
Effect: Flip a coin for every character on the field. Each character that receives tails cannot Act at all next turn.
Commonality: Uncommon
Other notes: There are only two reasons to use Road Trip. One is when you have no characters on the field or are simply desperate to incapacitate your opponent. The other is for the lulz.
Hero Team-Up